![]() ![]() Many of the rooms in it have no clear purpose and much of the architecture seems to be specifically designed for people to fall to their deaths. Bizarrchitecture: The idea of the Nest as a functioning building stretches the imagination.Also, Trico is implied to have had a baby. Years later, the now-adult boy finds the magic shield and as he aims it to the sky, Trico -living in its original cell- wakes up with eyes glowing, implying they'll reunite again. Trico takes the boy back home, but the latter is forced to make him leave as the villagers fear him. Bittersweet Ending: The companions manage to escape the ruins, albeit injured.Big Damn Heroes: Often invoked during gameplay when you get temporarily separated from Trico and end up in a place with soldiers - what usually happens is the soldiers chasing the boy to where Trico is, or the boy finding a way to open a door for Trico so he can leap in and thoroughly trash the soldiers trying to get the boy.The Berserker: Once Trico gets wound up, he'll keep smashing at the statues even after they've been "killed" until you calm him with petting.However, most players stopping to think would notice that it's not your Trico - the tail is darker than his, and the Trico is for some reason not making a sound. Bait-and-Switch: At one point, the boy gets separated from Trico after the latter lost him in a water tunnel, and as you wake up inside a cave and go look for him, you suddenly see some feathers floating by and eventually run into a Trico tail hanging from above you.After recovering, however, they're able to escape the place much more quickly and from a higher point than earlier. Much later, the companions have a third encounter with the dark Trico, upon which the boy succeeds in breaking off its helmet (and with it, its control), after which the boy and Trico end up falling into a place they'd also previously been. Backtracking: At one point, the companions encounter another Trico that swipes at the main Trico and causes him and the boy to fall back down into a place they'd previously been. ![]() Attack the Tail: During the second Boss Battle, the boy has to drop a gate on top of the darker Trico's tail in order to make it let the main Trico go.Somehow Trico stepping on a cart the boy is standing on causes the latter to be flung several feet straight up in the air when really he should have just been flung backwards.Trico and his fellow species look way too heavy to be able to fly.Artificial Insolence: Trico was programmed to behave like a real animal, so the more you spend time with him and treat him well, the more responsive he is to your commands.Anti-Frustration Features: There are a few times where Trico will jump to the next platforms without you prompting him to, either because the path isn't entirely clear to the player, or there are several platforms in a row that would have been too time consuming should Trico have needed your prompt before every single one.Fumito Ueda would later confirm, however, that the barrels do not contain children. It's not made clear if the barrels are merely rewards for the Tricos, or if they contain remnants of the human children. Ambiguous Situation: One of the final cutscenes shows that the barrels you kept feeding Trico are shot out from a sci-fi like construction the Tricos feed human children to.Advanced Ancient Acropolis: In a way, the game is vaguely sci-fi, from the armored knights behaving almost like robots to the Master of the Valley, which seems to function like a Master Computer.Only Trico can keep the boy safe from them.and from even more dangerous foes. Magically-possessed suits of armor inhabit many of the Nest's significant structures, and will try to capture the boy on sight. If the boy has any hope for escape, he will need Trico's help in not only traversing these crumbling ruins, but also for protection. ![]() The boy quickly discovers that he's in the midst of an enormous ruin known as the Nest: a gigantic complex of towering structures and interconnecting walkways, walled off by mile-high mountains and built above a gigantic abyss. Though the beast is initially hostile, the boy is slowly able to free it and win its trust - and, eventually, to work together. To his shock, sleeping next to him is a giant feathered griffin-like beast named Trico, chained to the floor and injured. This one tells the story of a young boy who awakens in a dark cavern, with no knowledge of how he got there. The Last Guardian is an adventure game, and the third work by Team ICO. ![]()
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